6-29-09
Here is the final piece for the artorder.blogspot challenge. I had to jump some weird compositional hurdles, problems created due to my own negligence. I'm unsure how I feel about the splotchy half-tone I used. I originally had a regular half-toned dot grade, but thought it really stifled the energy I was going for.
...anyway, here is the piece.
Thanks for dropping in! Wish me luck in the competition.
-Tamte
online art contests
6-21-09
I'm comin' up for air here....*gasp*
I'm hitting that stride where I actually produce less, but feel like I have been working all day/night without stopping. Here in Joyce-landia we are doing what would be called "crunch" in another industry, and twilight starts to shine over the production of book one-of-six on the Guardians project. Once It's done i'll make sure I spam this blog with all the promotion I am allowed to. The project has been officially announced to the world, but it's NDA status is complicated. (Less on that later)
The Artorder blog has another online challenge I wanted to be part of. It's a B&W illustration bout vampires. Here are the thumbs I have so far. Pretty excited about where it's going. Let me know what you guys think.
I'm comin' up for air here....*gasp*
I'm hitting that stride where I actually produce less, but feel like I have been working all day/night without stopping. Here in Joyce-landia we are doing what would be called "crunch" in another industry, and twilight starts to shine over the production of book one-of-six on the Guardians project. Once It's done i'll make sure I spam this blog with all the promotion I am allowed to. The project has been officially announced to the world, but it's NDA status is complicated. (Less on that later)
The Artorder blog has another online challenge I wanted to be part of. It's a B&W illustration bout vampires. Here are the thumbs I have so far. Pretty excited about where it's going. Let me know what you guys think.
Labels:
black and white illustration,
thumbnails,
vampires
A Pause for Projects
6-15-09
Dudes,
I am putting the 1PPW comics on pause to spend some more time on a larger comic project the details of which I will disclose at a later date....
here is some sketchbook stuff in the meantime.
(I've been drawing cliffs recently....could be Pixar's fault)
:)
-Tamte
Dudes,
I am putting the 1PPW comics on pause to spend some more time on a larger comic project the details of which I will disclose at a later date....
here is some sketchbook stuff in the meantime.
(I've been drawing cliffs recently....could be Pixar's fault)
:)
-Tamte
Labels:
blue door,
cliffs,
sketchbooking
1PPW//7-One Page Per Week
6-9-09
Hey Folks,
sorry this is a day late....I bought an X-box 360 this weekend.
I did some experimenting with a halftone. I think I am getting closer to where I want to be, but there is still a lot of ground to cover. I have to start writing these, BEFORE I start drawing them. Thanks for stopping by, I hope you like it!
...trudging along,
-Tamte
Hey Folks,
sorry this is a day late....I bought an X-box 360 this weekend.
I did some experimenting with a halftone. I think I am getting closer to where I want to be, but there is still a lot of ground to cover. I have to start writing these, BEFORE I start drawing them. Thanks for stopping by, I hope you like it!
...trudging along,
-Tamte
Labels:
Renior,
The River,
time management
Terrible yellow Eyes
6-4-09
Hey dudes,
Some cool stuff happening in the past few days! I was asked by the very cordial Cory Godbey to join his collective birthday gift for illustrator/writer all around awesome guy Maurice Sendak. He has been gathering artists to contribute to a blog titled "Terrible Yellow Eyes", and on June 10th (Mr. Sendak's birthday) he is going to send all the work over as a collective birthday present.
frickin sweet right!?!
There is some really cool stuff over at the blog. He has some work from some heavy hitters, including Bluesky's Jake Parker and Mike Lee! Needless to say, I am very honored and excited to be part of the big 'ole internet art hug headed Mr S's way.
Here is the piece I did, hopefully ya'll dig it....cross your fingers for me (hopefully Mr. Sendak likes it)



Hey dudes,
Some cool stuff happening in the past few days! I was asked by the very cordial Cory Godbey to join his collective birthday gift for illustrator/writer all around awesome guy Maurice Sendak. He has been gathering artists to contribute to a blog titled "Terrible Yellow Eyes", and on June 10th (Mr. Sendak's birthday) he is going to send all the work over as a collective birthday present.
frickin sweet right!?!
There is some really cool stuff over at the blog. He has some work from some heavy hitters, including Bluesky's Jake Parker and Mike Lee! Needless to say, I am very honored and excited to be part of the big 'ole internet art hug headed Mr S's way.
Here is the piece I did, hopefully ya'll dig it....cross your fingers for me (hopefully Mr. Sendak likes it)



1PPW // 6 - One Page Per Week
6-1-09
Hey guys,
First off, thanks for coming over and checking out the stuff.
Secondly, I gave the "OPW"s a slight overhaul. They are now called my "1 page per week" comics. It's a slight difference, but an important one. I'm hoping it wont confuse the three or four of you who are checking my progress on Mondays. This way I can brand them a little better, and the logo doesn't look as much like the word "POW".
I got the idea for this one while I was shopping for groceries, and it reminded me of when I used to work at Cub Foods, back in MN. I hope you guys enjoy it!
ALSO..... here are some recent sketchbook pages.
:)
-Tamte
Hey guys,
First off, thanks for coming over and checking out the stuff.
Secondly, I gave the "OPW"s a slight overhaul. They are now called my "1 page per week" comics. It's a slight difference, but an important one. I'm hoping it wont confuse the three or four of you who are checking my progress on Mondays. This way I can brand them a little better, and the logo doesn't look as much like the word "POW".
I got the idea for this one while I was shopping for groceries, and it reminded me of when I used to work at Cub Foods, back in MN. I hope you guys enjoy it!
ALSO..... here are some recent sketchbook pages.
:)
-Tamte
Labels:
Adam Mayerich,
comics,
cub foods,
one page per week
working on stuff
5-29-09
Hey people!
thought I would share this link
Dreamworks Teaming Up With William Joyce For The Guardians of Childhood
:) thanks for stopping in!
-Tamte
Hey people!
thought I would share this link
Dreamworks Teaming Up With William Joyce For The Guardians of Childhood
:) thanks for stopping in!
-Tamte
Interactive Entertainment
5-26-09
To whomever you are, thanks for stopping by. I've posted art at the bottom, so if you don't want to read my ramblings you can scroll down :)
Recently I have been trolling some articles (thanks to "googlereader") about a game called "Six Days in Fallujah". I suppose it IS MY FAULT for prompting the good folks over at google to alert me anytime the name "Tamte" was mentioned online, however...I didn't expect to get so many emails. "Peter Tamte" (coincidentally a relative of mine) and his team over at Destineer/Avalanche set out to make a documentary-style video game based on the battle of Fallujah in the Iraq war.
It's a sensitive subject, and I do have some thoughts about it, but I think G4-TV's Adam Sessler has summed it up well, and his video is here--->
Fun Vs Art-"Six Days in Fallujah"
(if that interests you at all, I recommend you check it out)
My brain churned, bubbled, and ultimately sputtered to a halt. Then after a few weeks I had a conversation that brought back to life what I really wanted to talk about, AND SO....to my point.
"the ability to say no"
I'm often upset by how little thought is put into the bigger picture, mostly pertaining to large scale art projects in the entertainment industry, be it games/film/comics/commercials etc. At a certain point the budget of an idea passes the 10million mark, and the project starts to function less like a creative force and more like an oil tanker. It also seems that this is the stage where the "why" question becomes discouraged or tabooed. I am not discouraging large studios as a production model, I have seen them be effective, but I think that at this stage more than ever it is important to have the exact right people in exactly the right positions. It's easy to get caught up in daily tasks as an artist, or a designer or a programmer, but why is the initial drive lost? How does this happen? Like seriously, somebody fill me in?! Is it the art director's job or producer's job to keep everyone oriented in the same direction? Who's job is it to keep an eye on what made the idea good in the first place?
Maybe my frustration is born out of ignorance, and the answer will come at some later stage in my life I dunno. But it's been eating away at my artistic conscience. Doesn't everybody want to fight for interesting and new things? Instinctually my first thought was "put me in charge! I would do it right". Which I realized immediately after wasn't the truth at all. Then my brain spun full circle...
"If I was in that position, could I really see the bigger picture?"
Would I be able to say "no" if someone offered me a job that I didn't feel qualified for if the creative freedom and the pay was substantially better than the job I had? Would I be able to say "no" I was asked to work at a company I lusted after, into a position I didn't? If the right idea gets the right circumstances it moves mountains. Who's lives/ideas would I be messing with if I stepped into a role I wasn't ready for and floundered about attempting competency. Would I rise to the challenge? I have had the opportunity to work under some incredibly skilled art directors, but I've also seen good projects go under due to poor circumstances. But what really gets me in the gut, as an indicator of the dominating point of view is seeing the idea that drove "Six Days in Fallujah" die.
Now, the "dragon-riding post apocalyptic magic ultra-grenade" games will always hold a special place in my heart, and I don't want them to disappear. I'm advocating a change in focus, and critical thinking on a larger scale. I mean shit, I love using the latest technology to sit around drinking beer talking smack to kids in Europe. As illustrated in this painting of my Austin buddys and I playing "Halo" and drinking beer.
...I don't have a doubt that what I am looking for is out there, I just didn't expect to have to look so hard to find it.
-Tamte
To whomever you are, thanks for stopping by. I've posted art at the bottom, so if you don't want to read my ramblings you can scroll down :)
Recently I have been trolling some articles (thanks to "googlereader") about a game called "Six Days in Fallujah". I suppose it IS MY FAULT for prompting the good folks over at google to alert me anytime the name "Tamte" was mentioned online, however...I didn't expect to get so many emails. "Peter Tamte" (coincidentally a relative of mine) and his team over at Destineer/Avalanche set out to make a documentary-style video game based on the battle of Fallujah in the Iraq war.
It's a sensitive subject, and I do have some thoughts about it, but I think G4-TV's Adam Sessler has summed it up well, and his video is here--->
Fun Vs Art-"Six Days in Fallujah"
(if that interests you at all, I recommend you check it out)
My brain churned, bubbled, and ultimately sputtered to a halt. Then after a few weeks I had a conversation that brought back to life what I really wanted to talk about, AND SO....to my point.
"the ability to say no"
I'm often upset by how little thought is put into the bigger picture, mostly pertaining to large scale art projects in the entertainment industry, be it games/film/comics/commercials etc. At a certain point the budget of an idea passes the 10million mark, and the project starts to function less like a creative force and more like an oil tanker. It also seems that this is the stage where the "why" question becomes discouraged or tabooed. I am not discouraging large studios as a production model, I have seen them be effective, but I think that at this stage more than ever it is important to have the exact right people in exactly the right positions. It's easy to get caught up in daily tasks as an artist, or a designer or a programmer, but why is the initial drive lost? How does this happen? Like seriously, somebody fill me in?! Is it the art director's job or producer's job to keep everyone oriented in the same direction? Who's job is it to keep an eye on what made the idea good in the first place?
Maybe my frustration is born out of ignorance, and the answer will come at some later stage in my life I dunno. But it's been eating away at my artistic conscience. Doesn't everybody want to fight for interesting and new things? Instinctually my first thought was "put me in charge! I would do it right". Which I realized immediately after wasn't the truth at all. Then my brain spun full circle...
"If I was in that position, could I really see the bigger picture?"
Would I be able to say "no" if someone offered me a job that I didn't feel qualified for if the creative freedom and the pay was substantially better than the job I had? Would I be able to say "no" I was asked to work at a company I lusted after, into a position I didn't? If the right idea gets the right circumstances it moves mountains. Who's lives/ideas would I be messing with if I stepped into a role I wasn't ready for and floundered about attempting competency. Would I rise to the challenge? I have had the opportunity to work under some incredibly skilled art directors, but I've also seen good projects go under due to poor circumstances. But what really gets me in the gut, as an indicator of the dominating point of view is seeing the idea that drove "Six Days in Fallujah" die.
Now, the "dragon-riding post apocalyptic magic ultra-grenade" games will always hold a special place in my heart, and I don't want them to disappear. I'm advocating a change in focus, and critical thinking on a larger scale. I mean shit, I love using the latest technology to sit around drinking beer talking smack to kids in Europe. As illustrated in this painting of my Austin buddys and I playing "Halo" and drinking beer.
...I don't have a doubt that what I am looking for is out there, I just didn't expect to have to look so hard to find it.
-Tamte
OPW/5-One Page Weeklies
5-25-09
Hey Folks,
I spent the weekend down in Austin visiting some games industry friends. Man I miss making games and that whole world. After some more exploration I will probably end up going back to that industry, I think there is a lot of territory left to blaze. I could get into my opinions on game development, but I think that energy is better spent in another post.
Here is OPW 5!! The story is a little more complicated, and was a fun challenge. This week I really tried to avoid redundancy by only using words to supplement the drawings. In my head I made up a little rule
"never use words and pictures to explain the same thing"
that thought had never occurred to me until this week...
thanks for stopping in,
-Tamte
Hey Folks,
I spent the weekend down in Austin visiting some games industry friends. Man I miss making games and that whole world. After some more exploration I will probably end up going back to that industry, I think there is a lot of territory left to blaze. I could get into my opinions on game development, but I think that energy is better spent in another post.
Here is OPW 5!! The story is a little more complicated, and was a fun challenge. This week I really tried to avoid redundancy by only using words to supplement the drawings. In my head I made up a little rule
"never use words and pictures to explain the same thing"
that thought had never occurred to me until this week...
thanks for stopping in,
-Tamte
OPW/4-One Page Weeklies
5-18-09
ello,
This one is a little simpler than last weeks. While I was doing it, i really tried to get a variance in composition, and some more 'aspect to aspect' transitions. Anyway, hope ya'll dig it.
thanks for sayin' hey
-Tamte
ello,
This one is a little simpler than last weeks. While I was doing it, i really tried to get a variance in composition, and some more 'aspect to aspect' transitions. Anyway, hope ya'll dig it.
thanks for sayin' hey
-Tamte
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