1PPW // 6 - One Page Per Week

6-1-09

Hey guys,

First off, thanks for coming over and checking out the stuff.

Secondly, I gave the "OPW"s a slight overhaul. They are now called my "1 page per week" comics. It's a slight difference, but an important one. I'm hoping it wont confuse the three or four of you who are checking my progress on Mondays. This way I can brand them a little better, and the logo doesn't look as much like the word "POW".

I got the idea for this one while I was shopping for groceries, and it reminded me of when I used to work at Cub Foods, back in MN. I hope you guys enjoy it!


"cages"



ALSO..... here are some recent sketchbook pages.




Demon



Brokeback Mountain


:)
-Tamte

Interactive Entertainment

5-26-09

To whomever you are, thanks for stopping by. I've posted art at the bottom, so if you don't want to read my ramblings you can scroll down :)


Recently I have been trolling some articles (thanks to "googlereader") about a game called "Six Days in Fallujah". I suppose it IS MY FAULT for prompting the good folks over at google to alert me anytime the name "Tamte" was mentioned online, however...I didn't expect to get so many emails. "Peter Tamte" (coincidentally a relative of mine) and his team over at Destineer/Avalanche set out to make a documentary-style video game based on the battle of Fallujah in the Iraq war.

It's a sensitive subject, and I do have some thoughts about it, but I think G4-TV's Adam Sessler has summed it up well, and his video is here--->

Fun Vs Art-"Six Days in Fallujah"

(if that interests you at all, I recommend you check it out)

My brain churned, bubbled, and ultimately sputtered to a halt. Then after a few weeks I had a conversation that brought back to life what I really wanted to talk about, AND SO....to my point.

"the ability to say no"

I'm often upset by how little thought is put into the bigger picture, mostly pertaining to large scale art projects in the entertainment industry, be it games/film/comics/commercials etc. At a certain point the budget of an idea passes the 10million mark, and the project starts to function less like a creative force and more like an oil tanker. It also seems that this is the stage where the "why" question becomes discouraged or tabooed. I am not discouraging large studios as a production model, I have seen them be effective, but I think that at this stage more than ever it is important to have the exact right people in exactly the right positions. It's easy to get caught up in daily tasks as an artist, or a designer or a programmer, but why is the initial drive lost? How does this happen? Like seriously, somebody fill me in?! Is it the art director's job or producer's job to keep everyone oriented in the same direction? Who's job is it to keep an eye on what made the idea good in the first place?

Maybe my frustration is born out of ignorance, and the answer will come at some later stage in my life I dunno. But it's been eating away at my artistic conscience. Doesn't everybody want to fight for interesting and new things? Instinctually my first thought was "put me in charge! I would do it right". Which I realized immediately after wasn't the truth at all. Then my brain spun full circle...

"If I was in that position, could I really see the bigger picture?"

Would I be able to say "no" if someone offered me a job that I didn't feel qualified for if the creative freedom and the pay was substantially better than the job I had? Would I be able to say "no" I was asked to work at a company I lusted after, into a position I didn't? If the right idea gets the right circumstances it moves mountains. Who's lives/ideas would I be messing with if I stepped into a role I wasn't ready for and floundered about attempting competency. Would I rise to the challenge? I have had the opportunity to work under some incredibly skilled art directors, but I've also seen good projects go under due to poor circumstances. But what really gets me in the gut, as an indicator of the dominating point of view is seeing the idea that drove "Six Days in Fallujah" die.


Now, the "dragon-riding post apocalyptic magic ultra-grenade" games will always hold a special place in my heart, and I don't want them to disappear. I'm advocating a change in focus, and critical thinking on a larger scale. I mean shit, I love using the latest technology to sit around drinking beer talking smack to kids in Europe. As illustrated in this painting of my Austin buddys and I playing "Halo" and drinking beer.



"pwning noobs"




...I don't have a doubt that what I am looking for is out there, I just didn't expect to have to look so hard to find it.

-Tamte

OPW/5-One Page Weeklies

5-25-09

Hey Folks,

I spent the weekend down in Austin visiting some games industry friends. Man I miss making games and that whole world. After some more exploration I will probably end up going back to that industry, I think there is a lot of territory left to blaze. I could get into my opinions on game development, but I think that energy is better spent in another post.

Here is OPW 5!! The story is a little more complicated, and was a fun challenge. This week I really tried to avoid redundancy by only using words to supplement the drawings. In my head I made up a little rule

"never use words and pictures to explain the same thing"

that thought had never occurred to me until this week...


"Duty"


thanks for stopping in,
-Tamte

OPW/4-One Page Weeklies

5-18-09

ello,

This one is a little simpler than last weeks. While I was doing it, i really tried to get a variance in composition, and some more 'aspect to aspect' transitions. Anyway, hope ya'll dig it.


"Pals"


thanks for sayin' hey
-Tamte

Devolution

5-14-09

Hey guys,

Another Artoder art piece. This one is about devolving a creature and showing it's ancestry (what a cool idea right!). The challenge kicks off next Tuesday, so it's not going to "officially" enter the ring until then. I thought I would share it here since it's done. Hope ya'll dig it! Oh!! and the winner is based on votes, so when Tuesday rolls around do the internet art community a favor please and go vote!! (on Tuesday)


"Ancient Gnomes"


till next time
-Tamte

OPW/3-One Page Weeklies

5-11-09

Hello!

Today commemorates the third cycle of these weekly comics. With this one I was trying to grasp a subject matter that is a little more serious and subtle. Hopefully the read is clear, I am not sure yet what is appropriate to leave out, and what is necessary to include. I guess that's part of the trial and error process. I'm also wondering if I am relying to heavily on the title, and whether the comic would work at all if I took it out(?)

OPW-3

"Four Senses"




Thanks for dropping in.
-Tamte

Process sketches & Alberto Breccia

5-9-09

Hey Internet,

first off, these sketches are for another online art contest over at Artorder. The challenge is to devolve the "gnome" creature from the D&D franchise. After reading the brief about the gnome species, I thought it would be cool to make their ancestry satyr-ish. As I cook up a painting in that stew I thought I would post some exploratory sketches.



ancient gnomes


The other thing that I just COULD NOT pass up sharing was a long existing (but recently reignited) love for Uruguay-born Argentinian comic creator Alberto Breccia! This is one of the guys that is teaching me how to simplify pictures to two tones, while still doing amazing things with lost edges, and implied detail. On top of that, he injects a refreshing variation in composition to his comics. I thought it might be cool to share the work of someone who has had such a large influence on my work. Hopefully, you guys enjoy this stuff too! I would definitely recommend picking up something with his stuff in it if you are a comic book fan.


Alberto Breccia






SUCH beautiful work, I only wish I could read it!!! hahaha. Thanks for stopping in.

till next time,
-Tamte

The "Boll Deevil"

5-5-09

Art Challenges are WAY too much fun!...a good way to promote AND bulk up your portfolio (one stone/two birds)

The D&D art contest I participated in over at Artorder is all wrapped up. There was some solid work submitted, and I had fun looking at the other 'gladi-arters'. On a similar totally sweet note, I got an honorable mention for the humor in my piece. I think I'm going to keep doing some of these, and indulge the sci-fi/fantasy nerdy prepubescent Adam Volker I've nurtured lately working on these kids books. You can go check out the piece in the arena with all the others at the Artorder blog, or keep reading and find it below...


"Boll Deevil"

(you have chosen, wisely)

thanks for stopping in!
-Tamte

OPW/2-One Page Weeklies

5-4-09

Hey dudes,

Here is the second installment of OPW (One Page Weelkies). I had loads of fun doing it, but I'm worried it got a little too wordy, SoooooOooo I am posting it with AND without words. I'd be interested to hear how (if at all) you guys think that affects the story....?

I am also starting to see a formula with these first two weeks, where my last panel is kind of like the punch line of a joke. I think for next week I am going to try and hit a totally different mark. I still see a lot of room to grow here, so as I work through this GOLIATH of a medium please excuse my poor handwriting/grammar etc.

Let me know what you guys think!

OPW-2

'Tradeships'



'Tradships/sans type'


....wow....it's May already, and I've been out of school for exactly a year now.

I appreciate you spending some time here.
-Tamte