Moonbot is in flux, we are at the part of the year where we are figuring out how we are going to accomplish the next few large projects.  It's fun and stressful, and organizational.

GDC 2013 was incredible.  Indies are normal, microconsoles are hitting the scene, and maybe...just maybe expectations are shifting.  It would make me happy if people started looking to games for a wider range of experiences.

I'll be in florida at RCAD next week recruiting for Moonbot, and teaching a workshop on storyboarding.  I'll post workshop stuff here when that's wrapped.

sketches from the book...

Im also on twitter now..

thanks for dropping by,