Hey guys,
GDC was wonderful, to anybody I ran into there it was great meeting you/seeing you. The games industry is a great group of people, and I'm excited to be among them.
Bo and I had sooo much travel planned in the past month that we challenged ourselves to see if we could get Tower of Babel II off it's feet again. We had a total of about 24 hours in the air between traveling to London, and then San Fran (for GDC) and then back to the Shreve. We totally revamped the game, and made it in 3D (or I should say Bo made it in 3D) instead of using sprites like we had in the older version. It's exciting stuff, and I feel like we are getting much much closer to being able to publish something. Who knows!
anyway, here is some screen grabs with place holder effects anim, and the building blocks aren't modeled yet either...but you can play it! and that gets me excited.
Here is some of the concept I've been doing for the pieces/blocks and materials.
and my new slogan...
see you next time!
-Tamte
Showing posts with label Tower of Babel II. Show all posts
Showing posts with label Tower of Babel II. Show all posts
Tower of Babel 2 - (codenamed TOBii)
Hey guys!
In our off time, my buddy Bo and I (collectively known as "Team Blue Shirt" Copyright Meg Deane, 2011) have been working on a side project iOS video game to be released sometime in our future....after today
In our off time, my buddy Bo and I (collectively known as "Team Blue Shirt" Copyright Meg Deane, 2011) have been working on a side project iOS video game to be released sometime in our future....after today
TOWER OF BABEL II
It's a sequel to the Tower of Babel 1 story. You know, the one from the bible. It's a tower building rock/paper/siccors game where you have certain types of materials Stone/Metal/Wood and god hits you respectively with Lightning/Rain/Fire to try and stop you from building a tower high enough to make it into heaven, and subsequently....his super exclusive badass shindig. The set up goes something like this.....
we have gotten to a playable beta, but we've since been distracted from heading into full swing on this guy, due to work and other constraints. Hopefully sharing some of this publicly will help me get off my ass and make some assets for Bo. I am determined not let this become one of those shelved hobby projects that never makes it to fruition. However,
...right now if someone asked us how development on the game was going, my response would sorta have to be.
Thanks for dropping in, more on this as it develops/when it develops!
-Tamte
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