wizard kids

 1-28-13

kids are wizards and they cast magical spells at each other!  With their imaginations...cause they remember how to have fun in their lives.





thanks for coming by,
-Tamte

A painting for Moonbot

1-19-13

Hello,


 this is a painting I did for this lovely group of people here. (sorry I dont have a better photo of it, just one I took with my phone)



I made the painting as a Christmas gift to the studio.

Moonbot has been an honor to be a part of, and as we begin to step into the realm of interactive media (console games and such)  I wanted to paint something that paid homage to all the games we have played that inspired us to take up the mantel of development.

Here's to 2013 and whatever happens in it!  WOOoo

-Tamte

sketching big winter coats

1-14-12

went home to MN for the holidays, missed snow a bunch.  Can't get the awesome giant coats out of my head.


brrrrrRRrrr

A boat with some old ladys in it

12-13-12

here's a composition I've been noodling with.  Thanks for dropping in




yay

Diggs Nightcrawler art

Hey guys,

Here at Moonbot Interactive we are making our first (of hopefully many) console titles.  It's called Diggs Nightcrawler.  It's about a bookworm detective in Library City looking into the case of who bumped off his ole' pal Humpty Dumpty.



Our teaser trailer can be viewed here...TRAILER.  The internet has had some mixed reactions to Wonderbook, and Diggs.  Who knows how it will go?! Were just hoping to make the best game we can, a story we are proud of and hopefully folks will like it.  I visited Gamescom in Germany a couple weeks ago to give some presentations to the press, and be on a panel about "Games As Art" with a group of very wonderfully inspirational people. PANEL VIDEO.  The presentations went well I think.  There have been some interesting reactions to them...




There is a lot to learn about my new responsiblities at Moonbot.  I have stepped into a new arena, and I'm trying to keep my head above the water while I talk the big talk.  I'm holding on to the philosophies I had about video games in college, while throwing a gaze or two over my shoulder.  I'm anxiously awaiting the moment someone comes up to me and says "It doesn't work that way".  It hasn't happened....yet.

I did some pose sheets for a lot our characters in the game.  It helps us start to talk about who they are and how they behave.  I can't share a lot of the art I've done on the title yet, but I will once I can.  For now here are these, and thanks for coming by and scoping it out!


Diggs Nightcrawler

 


The Three Little Pigs


see you around next time!
-Volkertron

Color studies from Star Wars

Doing a movie marathon with some friends on the long weekend, these are paintings from my phone.

sketchbook

 ///(TODAY IS - 8.28.2012)\\

Some sketchbooking... thanks for dropping by!



landscape painting

I've been doing some landscaping with some people from work.  The paintings range from last week, to last year, in no particular order.









love the palette knife!


see you again soon!
:)

E3 Sony announcement

I'm on cloud 9,

The project we are cooking up here at Moonbot Interactive was announced last night, and I can finally start to talk about it!

At Sony's E3 press conference they made an announcement for Moonbot's first console game "DIGGS NIGHTCRAWLER".  We are partnering with the wonderful team over at Sony London, to produce our story about the noir detective bookworm, Diggs.




though there still is a lot I cannot say,  both Moonbot, and Sony will be making some official posts/promotions about the project over the coming months.  We are eager to try and take the philosophy we have about story, and interaction to the console market.  This is just the beginning! 




(soooo many people!)

wow

thanks for dropping in,
-Tamte
5-6-12


Hello,

I'm doing a piece to be part of an collective comic book project.  We've got a cool group of people, some from work and some from outside of work.  I'm really impressed when given the chance the talent people surprise you with.  There are a few people really stepping out of their discipline, and it's been awesome to witness the artistic bravery.  With a total biased opinion I will say I think it's going to be a good book, with different approaches of storytelling to champion.  I really enjoy watching everyone exercise their preferences.  I think art is a medium of preference, and the more particular you are the better your work will be.  Personally, it's been a grand time trying to apply the things I'm learning from storyboarding to comics. 

My story is a brief 12 pages, and I tried to spend a chunk of time up front figuring out the panels/shots I wanted to use for each moment.  I have three versions of the first three spreads here, and hopefully I can show some of the changes I've been thinking through.

for the sake of context,

my story is about a heroine who runs away from bad guys with a star that has fallen from the sky.


Version: 002 







Version: 004

 





 Version: 006




I'm skipping around in the versioning with these, but some of the changes on the inbetweens were in different pages or were very small.  Currently I am working on the final art on a "version: 010", and as I'm finishing I have...

some thoughts on going through the versions.

The process allowed me to go back and forth with what pieces of information I gave out and when.  Comics have the fun advantage of time and space being the same thing (stolen from Scott Mcloud....i think), and I was finding that when I wanted a moment to "play longer" I could add panels or break down the action to really feel like it was breathing OR even make the whole page one panel.  BOOM! When I started to do that I was finding I could give the moments more breathing room, and let the emotional parts be emotional instead of shallow.

I try to make rules for myself, and then start to follow them as I pick my moments.  Lots of time they are things like "all the text will be unspoken as her mother reads it from the note she left"  or "the bad guys don't run they only hop".  It's easier for me to make rules of things NOT to do than things to do. haha.  In boarding sometimes we (moonbots) would choose to use a very finite spectrum of camera angles until pivotal moments in the story.  Then opening up the other angles for our special shots.  That's not something I've actually tried until here, but when I had seen it done at work it was super cool!

I had trouble figuring out what to show and what not to show.  There is an old NC Wyeth philosophy for illustrating novels, about picking the right moments to paint from the story and not picking the ones you want to let the reader imagine for themselves.  I think originally I left too much out, and it made the story muddy.  I had a lot of peers asking me questions like "why is she running away?".."who is she running from?"  etc, and I had to do some more explaining.  I was going for a sense of mystery, but not confusion.  I'm still learning how to draw that line, but anyway....something cool to think about for the future.

I'm an anxious comic reader myself, and I find that I never always follow the rules on reading the panels in order.  I've had to rely a lot on the people around me, and it always makes my work better.

thanks for dropping by!  I'll post more later, and fill you in on how you can find the book
-Tamte

sketches plus TOBii update

Hey guys,

GDC was wonderful, to anybody I ran into there it was great meeting you/seeing you.  The games industry is a great group of people, and I'm excited to be among them. 

Bo and I had sooo much travel planned in the past month that we challenged ourselves to see if we could get Tower of Babel II off it's feet again.  We had a total of about 24 hours in the air between traveling to London, and then San Fran (for GDC) and then back to the Shreve.  We totally revamped the game, and made it in 3D (or I should say Bo made it in 3D) instead of using sprites like we had in the older version.  It's exciting stuff, and I feel like we are getting much much closer to being able to publish something.  Who knows!

anyway, here is some screen grabs with place holder effects anim, and the building blocks aren't modeled yet either...but you can play it! and that gets me excited.






Here is some of the concept I've been doing for the pieces/blocks and materials.



 
 






and my new slogan...



see you next time!
-Tamte